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Download for 1.12.2

API

rv6.stable build 7

Built at

  1. Fixes #3886: Initialise sleeping import bus in pulse mode. (#3887) - yueh
  2. Fixes #3899: Put fluid interface into configured mode when needed. (#3903) - yueh
  3. Fixes #3901: Ensure fluid terminal respects reported stacksizes. (#3902) - yueh
  4. Fixes #3911: Incorrectly used string format. (#4007) - yueh
  5. Fixes #3925: Incorrect API JavaDoc (#4008) `IGridBlock#getMachineRepresentation()` must be non null. - yueh
  6. Fixes #4005: Persist cell after cleanup. (#4009) - yueh
  7. Fixes #4062: Rounding error due to float precision. (#4064) - yueh
  8. Fixes #4089: Render cable core on straight lines of different types. (#4103) - yueh
  9. Fixes #4090 Portable cell incorrect empty itemstack handling (#4093) - yueh

Download for 1.12.2

API

rv6.stable build 6

Built at

  1. Fixes #3880: Incorrect compare with empty itemstack. - yueh
  2. Fixes #3881: Check for minimum required CTM version when installed. - yueh

Download for 1.12.2

API

rv6.stable build 5

Built at

  1. Feature #3813: Implement caching for facade item models. - covers1624
  2. Feature #3832: Made ICraftingWatcherHost#onRequestChange() less ambiguous. - yueh
  3. Fixes #3767: Fluid Annihilation plane too strict about leftover. - yueh
  4. Fixes #3768: Damageable items with nbt and without damage could crash. - yueh
  5. Fixes #3776: Fixes dupe bug with cell upgrades. - yueh
  6. Fixes #3810: Guard against models providing quads with null orientations. - covers1624
  7. Fixes #3821: Unconfigured level emitter now report all fluids. - yueh
  8. Fixes #3866: Use blockstates to avoid the missing fluid block. - yueh
  9. Update ko_kr.lang (#3674) - mindy15963
  10. Update zh_cn.lang (#3570) - xsun2001

Download for 1.12.2

API

rv6.stable build 4

Built at

  1. Fixes #3811: Display crafting unit as themself in the network monitor. - yueh
  2. Fixes #3814: IO Port no longer put to sleep on load when having work. - yueh
  3. Fixes #3817: Missing 1k Crafting Storage and Monitor from Network Status. - yueh

Download for 1.12.2

API

rv6.stable build 3

Built at

  1. Feature #3765: Input P2P tunnels can now be assigned a new frequency when the memory card stores the same frequency - yueh
  2. Fixes #3790: Correctly handle fluids with NBT data. (#3791) - yueh
  3. Fixes #3793: Limit filling fluid inventories to their max capacity. - yueh

Download for 1.12.2

API

rv6.stable build 2

Built at

  1. Now requires Forge RB 14.23.5.2768 (#3760) - yueh
  2. Changes #3669: Switch to new IItemHandler - fscan
  3. Changes #3750: Allow JEI to differentiate between different cable facades. - mezz
  4. Fixes #3146: Prevent crash when GlassState is missing. - yueh
  5. Fixes #3746: Revert OreDict use for cable anchors. Blame Forge for crashes. - yueh
  6. Fixes #3747: Fix issues with facade breaking textures. - covers1624

Download for 1.12.2

API

rv6.stable build 1

Built at

  1. Changes #3744: Changed some fluid related recipes to match their item variant. - yueh
  2. Fixes #3688: Invalidate Storage Bus cache immediately upon missing TE. - yueh
  3. Fixes #3742: Do not use storableInStorageCell() to identify generic cells. - yueh

Beta builds are relatively stable, most major issues should be already fixed, builds will be pushed as any bugs are fixed.

Download for 1.12.2

API

rv6.beta build 1

Built at

  1. Fixes #3708: Move knifes/wrenches to oredict as constants are unreliable - yueh

These builds are considered unstable, they may contain item dupes, deletions or other world ending bugs these builds are for TESTING ONLY.
Alpha builds are not compatible with any AE2 addons, do not request add-on authors or other mod developers to support these builds.

Download for 1.12.2

API

rv6.alpha build 4

Built at

  1. Feature #3702 Completely new system to render facades. It supports many more models compared to the old system. For example connected textures or multilayer textures. - covers1624
  2. Feature #3706: Added a new facade config. Will delete old config file. Refer to config documentation for more details. - yueh
  3. Feature #3624: Generic ICellInventoryHandler. This breaks API! - fscan
  4. Feature #3641: Make search box toggle key configurable. - fscan
  5. Changes #3635: Increase Vibration Chamber AE/t. - fscan
  6. Changes #3636: Condensor improvements. - fscan
  7. Changes #3640: Allow ME Chest to work with any cell. - fscan
  8. Fixes #3625: Fix buckets in vibration chamber. - fscan
  9. Fixes #3630: Formation planes not respecting the entity limit.- yueh
  10. Fixes #3632: Fix dupe bug with shulker box. - fscan
  11. Fixes #3634: Check if part was actually added before spawning. - fscan
  12. Fixes #3644: Fix Platform#postChanges to check all registered channels. - fscan
  13. Fixes #3646: Render assemblers in the correct layer. - yueh
  14. Fixes #3653: Fix ConcurrentModificatonException in NetworkEventBus. - fscan
  15. Fixes #3675: Fix tooltip for vibration chamber. - fscan
  16. Fixes #3676: Fix fluid parts item models. - fscan
  17. Fxies #3703: Power off a network in case it losses its local buffer. - yueh

Download for 1.12.2

API

rv6.alpha build 3

Built at

  1. Feature #1480: Change storage/conversion monitor interaction. - fscan
  2. Feature #2559: Readded InventoryTweak sorting support. - fscan
  3. Feature #3553 Performance improvements for saveChanges() and ICellInventory. Handle with care. API break! - fscan
  4. Feature #3609: Added a color code to the memory card. Currently used to indicate the P2P frequency. - yueh
  5. Feature #3610: P2P tunnel frequency color indicators. - fscan
  6. Changes #3601: Restore behaviour of ESCAPE always closing the GUI. - fscan
  7. Changes #3604: Cache current task in Inscriber, reduce amount of GL calls in TESR. - fscan
  8. Changes #3605: Follow forges registration guidelines for entities and oredict. Remove ore camouflage. - fscan
  9. Changes #3618: Move some essential blocks to their own feature category. - fscan
  10. Fixes #3221: Fix shift-double click behavior. - fscan
  11. Fixes #3226: Cutting knife fixes. - fscan
  12. Fixes #3611: Fixed unnecessary cell saving when cell is full. - BrockWS

Download for 1.12.2

API

rv6.alpha build 2

Built at

  1. Feature #3571: Add fluid level emitter - fscan
  2. Feature #3572: Add Fluid Formation/Annihilation Planes - fscan
  3. Feature #3576: Search box improvements. Toggle search box focus with TAB. - fscan
  4. Changes #3555: Add fluid GUI to me chest, fixed some warnings while at it. - fscan
  5. Changes #3560: Format fluid tooltip in buckets - fscan
  6. Changes #3584: Switches from trove to fastutil. - yueh
  7. Changes #3592: Priority GUI improvements - fscan
  8. Changes #3598: Updated plane textures. New Fluid Annihilation/Formation Plane textures. Updated Annihilation Plane texture for a more noticable animation. - yueh
  9. Fixes #3342: Add alternative spelling of aluminium - fscan
  10. Fixes #3484: Fix SpatialIO entity teleport - fscan
  11. Fixes #3581: Fluid cleanup and performance improvements. - fscan
  12. Fixes #3595: Fix poweredExtract/Insert and add simulate mode - fscan

Download for 1.12.2

API

rv6.alpha build 1

Built at

  1. Feature #3232: Rework custom recipe system - fscan
  2. Feature #3510: Initial Fluid Integration. Cells, Import/Export/Storage Bus, Fluid Terminal - BrockWS, DrummerMC
  3. Feature #3543: Added fluid models - yueh
  4. Feature #3564: Added ME Fluid Interface - fscan
  5. Changes #3383: Updated Cell Registry safety and docs. - yueh
  6. Changes #3384: IAEStack#fuzzyComparison now compares the same subtypes. - yueh
  7. Changes #3392: Replaced LinkedList with ArrayList or ArrayDeque when applicable. - yueh
  8. Changes #3399: Updated Grid API - yueh
  9. Changes #3434: Replaces all custom number comparisons with java provided ones. - yueh
  10. Changes #3539: Changed fluid cells to better match the item ones. - yueh
  11. Changes #3567: Updated fluid interface GUI and other fluid related textures. - yueh
  12. Fixes #3449: Fix CellInventory to not mess with the item definition - fscan
  13. Fixes #3459: Just open the inventory if raytrace misses. - fscan
  14. Fixes #3462: Remove call to neighborChanged() - kylev
  15. Fixes #3476: Correctly handle an empty top namepress. - yueh
  16. Fixes #3478: Changes the way xp drops from Certus Ore blocks - fscan
  17. Fixes #3490: Use cached recipe before reaching out to CraftingManager - yueh
  18. Fixes #3504: Fixes issue with Fluid Channel not being sent changes. - BrockWS
  19. Fixes #3520: Correct order for sort by mod and general code cleanup - yueh
  20. Fixes #3535, Fixes #3486: Fixes crash when either quartz types are disabled and prevent cascading worldgen. - fscan
  21. Fixes #3544: Fixes interface shift-clicking to generate correct onChangeInventory events - fscan
  22. Fixes #3545: Fixes DriveBakedModel to not crash when SLOT_STATE is null - fscan
  23. Fixes #3548: Fix AEBaseTile to respect overridden markDirty implementations. - fscan
  24. Fixes #3556: Only extract insertable fluid amount. - yueh
  25. Fixes #3560: Render the fluid stacksize for ME fluid slots. - yueh

Download for 1.12.2

API

rv5.stable build 11

Built at

  1. Fixes #3428: Invalidate container once the corresponding TE no longer exists. - yueh

Download for 1.12.2

API

rv5.stable build 10

Built at

  1. Feature #3412: Added a simple warning to patterns when using CraftingManager fallback. - yueh
  2. Feature #3415: Added a config option to disable the CraftingManager fallback. - yueh
  3. Fixes #3411: Limit patterns without substitute to precise operations. - yueh
  4. Fixes #3417: Avoid creating ItemStacks when injecting them into a cell. - yueh

Download for 1.12.2

API

rv5.stable build 9

Built at

  1. Fixes #3389: Prevent inventory cache from deviating from the actual inventory. - yueh
  2. Fixes #3394: Use cache to avoid using a no longer existing IItemHandler - yueh
  3. Fixes #3405: Use cached tooltip for search, only copy a matching result for the view afterwards. - yueh

Download for 1.12.2

API

rv5.stable build 8

Built at

  1. Fixes #3367: Rework fuzzy comparison for 99 percent threshold to be identical in all cases. - yueh
  2. Fixes #3370: Avoid caching the model for facades locally and keep a ModelLoader reference around. - yueh

Download for 1.12.2

API

rv5.stable build 7

Built at

  1. Fixes #3363: Energy providers/requesters incorrectly removed on simulate. - yueh

Download for 1.12.2

API

rv5.stable build 6

Built at

  1. Fixes #3239: Torches should not be placeable on cranks. - yueh
  2. Fixes #3338: Upgrade inventory dupe bug due to ignoring player hand. - yueh
  3. Fixes #3345: Added missing sky stone brick recipes. - yueh
  4. Update ru_RU.lang - Foxgreat
  5. Update zh_TW.lang - sfs131010

Download for 1.12.2

API

rv5.stable build 5

Built at

  1. Fixes #3288: Fixes various item rotations when held in 3rd person. - yueh
  2. Fixes #3304: Fixes some light level sync issues. - fscan
  3. Fixes #3315: Slightly more permissive checks for autocrafting for items with empty NBT tags. - yueh

Download for 1.12.2

API

rv5.stable build 4

Built at

  1. Feature #3259: Added a debug generator for ForgeEnergy. - yueh
  2. Feature #3284: Reworked IO Port to handle StorageChannels better. - yueh
  3. Fixes #3217: Allow caps to be used as P2P attunements. - yueh
  4. Fixes #3255: Cache invalid patterns instead computing them every frame. - yueh
  5. Fixes #3260: Only match damaged items when selected and set to 99%. - yueh
  6. Fixes #3265: Do not strip special chars when extracting recipes. - yueh
  7. Fixes #3282: Stacksizes > 64 prevent applicator from cycling. - yueh
  8. Fixes #3286: Incorrectly inverted hasSkyLight causes crashes on spatial transfer. - yueh
  9. Fixes #3293: Only update light level if the panel-facing block changes. - fscan
  10. Fixes #3296: Prevent invalid TileEntites from updating their block. - yueh

Download for 1.12.2

API

rv5.stable build 3

Built at

  1. Updated to latest Forge RB (14.23.1.2554). Necessary to avoid broken recipes in earlier versions. - yueh
  2. Feature #3231: Add CraftTweaker support - fscan
  3. Changes #3246: Revert DamageableRecipe changes. Now fixed by Forge. - fscan
  4. Changes #3247: Deprecate AE2 recipe system to indicate that they are going away soon. - fscan
  5. Fixes #932: Fire ExplosionEvent.Detonate when tiny TNT explodes. - yueh
  6. Fixes #3238: Rework ContainerInscriber validation to Correctly handle metadata wildcard for inscriber inputs - fscan
  7. Fixes #3248: Remove swingArm in IToolHammer implementation. - fscan

Download for 1.12.2

API

rv5.stable build 2

Built at

  1. Feature #3202: Use craftinggrid to check existing patterns for JEI recipe transfer. - yueh
  2. Fixes #3118: Set base biome to "void" to shut up warning. - fscan
  3. Fixes #3195: Spatial IO fixes. Removes warning when transfering entities. Removes old tickables. - fscan
  4. Fixes #3199: Fix NetworkToolViewer stack overflow, saveguard against markDirty recursion. - fscan
  5. Fixes #3200: Cleanup recipe factories to prevent recipes from not working on servers with forge version 2532 or later. - fscan
  6. Fixes #3201: Rework ImportBus to avoid crashes in very rare edge cases. - fscan
  7. Fixes #3205: Tooltips for ME Slots missing colors. - yueh
  8. Fixes #3209: Reset stack to prevent leaking meaningful ones to the crafting task. - yueh
  9. Fixes #3215: Fix StorageBus not updating item count correctly when multiple stacks changes. - fscan
  10. Fixes #3219: Refactors grid connections to prevent incorrect security breaks. - yueh

Download for 1.12.2

API

rv5.stable build 1

Built at

  1. Fixes #3192: Removes channels from the render state for non smart cables to avoid caching duplicate models. - yueh

Download for 1.10.2

API

rv4.stable build 1

Built at

  1. This should be the final release for 1.10.
  2. Fixes #2750: Added missing RF Integration Modules. (#2770) - yueh
  3. Fixes #2768: Incorrect return value when charging items via Tesla. (#2771) - yueh

Download for 1.7.10

Mirror

Developer Build

API

rv2.stable build 10

Built at

  1. Fixes #1611: Resolves some chunkloading behaviours not correctly updating the network - yueh

Download for 1.7.10

Mirror

Developer Build

API

rv2.stable build 9

Built at

  1. Fixes #1510: No longer deactivates a network with a multiple of 256 used channels - yueh

Download for 1.7.10

Mirror

Developer Build

API

rv2.stable build 8

Built at

  1. Updates BC to 7.0.9 Fixes disabling of BC integration - thatsIch

Download for 1.7.10

Mirror

Developer Build

API

rv2.stable build 7

Built at

  1. Fixes #1559: Level Emitter with P:R alloy wire does not crash anymore - thatsIch
  2. Fixes #1588: Charged Certus Quartz Ore has its own oredictionary entry - thatsIch

Download for 1.7.10

Mirror

Developer Build

API

rv2.stable build 6

Built at

  1. Fixes CraftGuide Integration lag - Uristqwerty
  2. Added Grinder recipes to CraftGuide - Uristqwerty
  3. Added Inscriber recipes to CraftGuide - Uristqwerty

Download for 1.7.10

API

rv2.stable build 5

Built at

  1. Should fix #1036: No longer invalidate the cache of inventories, when not required - yueh

Download for 1.7.10

API

rv2.stable build 4

Built at

  1. Fixes #1536: Checking for all required BC classes - thatsIch

Download for 1.7.10

Mirror

Developer Build

API

rv2.stable build 3

Built at

  1. Fixes #1465: Disassembling a Crafting Storage will yield the correct material - yueh
  2. Removes default RF tooltip on AE blocks - TheJulianJES
  3. Fixes #1442: Parts display their name in WAILA - TheJulianJES
  4. Fixes #1389: Hold backspace to clear search in terminals - yueh
  5. Fixes #1384: No infinite power with RotarCraft v6 anymore - jeremiahwinsley

Download for 1.7.10

Mirror

Developer Build

API

rv2.stable build 2

Built at

  1. Fixes #1442: Don't add the player inventory twice - TheJulianJES
  2. Fixes #1411: Adds recipes for stairs - thatsIch
  3. Fixes #XXXX: Plumb potential memory leak - TheJulianJES
  4. Update pt_BR.lang - LorenzoDCC
  5. Update de_DE.lang - TheJulianJES

Download for 1.7.10

Mirror

Developer Build

API

rv2.stable build 1

Built at

  1. Closes #1287: Set release channel to stable - thatsIch
  2. Link to release notes http://ae-mod.info/docs/rv2/release-notes/

Download for 1.7.10

Mirror

Developer Build

API

rv1.stable build 1

Built at

  1. Nothing

Download for 1.7.10

Mirror

Developer Build

API

rv0.stable build 10

Built at

  1. Fixed an issue here block updates would cause CME's and other crashes.
  2. Changed order of initialization for Grid Cache Post Construction Event.
  3. Added Illuminated Panels to the ore dictionary and converted the recipe.
  4. Compatability fix: Removed Wheat -> Flour Recipe from macerator and fz Lacerator
  5. Compatability fix: Removed Nether Quartz Grinding Recipe from fz Lacerator

Download for 1.7.2

Mirror

Developer Build

API

rv0.stable build 9

Built at

  1. Includes all the fixes in build 10 for 1.7.2

Download for 1.7.10

Developer Build

API

rv0.stable build 8

Built at

  1. Fix an issue where formation planes would eat items if there where too many entities in the chunk.

Download for 1.7.2

Developer Build

API

rv0.stable build 7

Built at

  1. Includes all patches from build 8, 6, and 5 for 1.7.2

Download for 1.7.10

Developer Build

API

rv0.stable build 6

Built at

  1. Fixed Bug: #0571 - Storage Cell dismantling not working.

Download for 1.7.10

Developer Build

API

rv0.stable build 5

Built at

  1. Dropped Support for MC 1.7.2 ( Sorry APIs are making breaking changs from .2 Versions )
  2. Upgraded IC2 API to Match IC2 Experimental Build #489 ( minimum requirement if installed )
  3. Removed a deprecated method call for 1.7.10.
  4. Fixed an issue where Fuzzy Import buses were ignoring damage differences.

Download for 1.7.x

Developer Build

API

rv0.stable build 4

Built at

  1. Fixed Minor Texture Rotation issue on 1.7.10 for ME Chest. ( 1.7.2 will get worse, sorry )
  2. Flipped Charged Staff, and Entropy Manipulator Texture so they are held correctly.
  3. Split handling of RF API into an item and block segment to fix a crash when the block API is available, but the item one is not.

Download for 1.7.x

Developer Build

API

rv0.stable build 3

Built at

  1. Fix an issue where interfaces would not cause storage buses to re-check their status.

Download for 1.7.x

Developer Build

API

rv0.stable build 2

Built at

  1. Fixed Bug: #0562 - Inventory desync while dismantle storage cells
  2. Fixed a bug where disassembling storage cells might put items in the players armor slots.
  3. Update MFR Rednet API For Later.
  4. Enabled Minecraft 1.7.10 Support.

Download for 1.7.2

Developer Build

API

rv0.stable build 1

Built at

  1. Marked as Stable.
  2. Disabled Inventory Tweaks on ME Gui.